Wednesday December 11, 2013
My reaction to Call of Duty games is generally to either really like them or really dislike them, but I find myself somewhere in between with Call of Duty: Ghosts, which isn't bad but which fails to rise to the heights of the series best entries. To understand why, read my review of Call of Duty: Ghosts for the Wii U.
Friday December 6, 2013
I've never taken a Zumba class, but if they're as fun as Zumba Fitness World Party, I might consider it. On the other hand, I like the fact that if I get exhausted I can just plop down on the couch without a class full of energetic people judging me. To learn what's right and wrong about the game, read my review of Zumba Fitness World Party.
Friday December 6, 2013
When I wrote my capsule reviews of the holiday season's Wii U games I'd got most of them, but as we move closer to Christmas, more games - mainly eShop titles - are sneaking in. I've updated my Wii U Games 2013 Holiday Overview with five more games; Coaster Crazy Deluxe, Zumba Fitness World Tour, Edge, Mysterious Cities of Gold: Secret paths, and Toki Tori. Expect another update in a couple of weeks.
Thursday November 28, 2013
Recently Bayonetta 2 director Hideki Kamiya tweeted that he thought it is possible - and a good idea - to release 2010's Bayonetta for the Wii U in anticipation of its sequel's launch. This has inspired some gamers to start Operation Dead Angels, whose goal is to persuade Nintendo to make 2013 the doubled year of Bayonetta.
ODA is patterned after Operation Rainfall, the advocacy group that successfully pushed for the release of three RPGs on the Wii. This has inspired other groups such as Operation Zero and Ni no Kuni 3DS/Wii U to push for other game releases with less success.
I suppose Nintendo could think of this in two ways. Releasing Bayonetta for the Wii U could help build excitement for Bayonetta 2 and increase the number of core games on a system that has less such games than its competitors. But there are also risks. For example, if a Wii U Bayonetta release sold poorly, that could depress enthusiasm for the sequel. There would be questions of how much you can charge for a two-year-old game and whether it should be packaged or download-only. Most importantly, while Kamiya says it could be done, could it be done without slowing progress on Bayonetta 2?
The most likely reason Nintendo would have for putting out Bayonetta this year is that Bayonetta 2 is moving slowly and won't be ready until 2015. If that's not the case, my guess is Nintendo is more likely to see how the sequel does before deciding whether it's worth releasing the original.