The most recent in the series that made the survival-horror genre popular, Resident Evil 4 takes on every major gameplay complaint that's ever been leveraged against the series and squashes them like bugs. Possibly the best survival horror game of all time, and certainly one of the scariest, it qualifies as a game you should own if you're old enough to buy it. Parents Beware: It earns its Mature rating.
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Game In A Glance:
- Ups: New approach to gameplay eliminates most complaints ever brought against the RE series. This is a truly scary game.
- Downs: You cant sidestep, but honestly, who cares?
- For the Parents: Probably one of the most violent games available on the GameCube, RE4 has foul language, tremendous amounts of blood, and some of the most disturbing imagery on the market. If youre a parent concerned about the content of what your kids play, this game is almost certainly a pass.
Intro:
Since its days on the PS1, Resident Evil has been in need of a redesign. For one, your main enemies were slow moving zombies that were threatening in much the way a grazing cow might be if it ever decided to eat you. Big, slow moving, and relatively difficult to stop once it realized that it wasnt a carnivore. Yet a normal human could probably jump in, flick it in the ear, and run away again without much worry of ever being caught. The game designers counterbalanced this advantage by making your character about as threatening as a grazing cow with a gun. Slow moving, and able to shoot things from a long ways away. To make it harder they made ammunition notoriously scarce.
Story:
What you find in Resident Evil 4 is not only a new approach to gameplay, but a fresh story for a series that has traditionally retold variations of the same tale over and over throughout its history. While there are a number of plot elements that dont always make perfect sense, its amazing how much more interesting the game is when you honestly dont know whats going on; there is no Umbrella, these are not zombies attacking me, what the ? The mystery of discovering something new and unknown has been returned to the series, and it makes a tremendous difference to why you play the game.
You take on the role of Leon, charged with finding the U.S. President's kidnapped daughter. Following a lead to a remote European village, he finds himself surrounded by openly hostile, intelligent residents who are decidedly off-kilter. They are capable of talking, accomplishing tasks, and shouting at you in strange languages, yet theyve ceased performing basic self-maintenance tasks. The meals from past dinners are on the tables in houses, rotting as if forgotten. Bodies of outsiders are strewn about the village - pinned to walls by stakes and cooking over fires - yet the villagers continue to cut wood, tend stoves, and aggressively defend their territory. Finding out whats going on is part of the games appeal.
One of the obvious changes is the replacement of shuffling zombies with some of the most threatening bad guys Ive ever seen. What makes them so is how well they behave in tangent; they climb through windows, retrieve knocked down ladders to reach higher areas, run for help, and attack with a relentlessness detrimental to their own survival. This approach works to convey the feeling of a darkly intelligent mastermind somewhere in the back shadows.
Characters:
One of the obvious changes is the replacement of shuffling zombies with some of the most threatening bad guys Ive ever seen. What makes them so is how well they behave in tangent; they climb through windows, retrieve knocked down ladders to reach higher areas, run for help, and attack with a relentlessness detrimental to their own survival. This approach works to convey the feeling of a darkly intelligent mastermind somewhere in the back shadows.
Controls:




