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How Nintendo Won 3-to-1:
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• Page 1:
Article Introduction
• Page 2:
Why features don't count.
• Page 3:
PSP and Nintendo DS data of 2005.
• Page 4:
Year-to-date: It's a tie.
• Page 5:
Over past 6 months, Nintendo out-releases Sony 3-to-1
• Page 6:
Game systems as more than games.
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Why system features don't matter:
We pay attention to the wrong industry numbers. How many DS units sell compared to PSP units might be the bread and butter of the industry hardcore, but the truth about who is winning the console wars isn't in sales figures; it's in the games.
System features shouldn't be mentioned in a comparison between the Nintendo DS and the Sony PSP; they're secondary to what makes the systems good. Sales numbers and information about which company birthed their respective designs have no place in a discussion about gameplay.
And ultimately, gameplay is the final word.
What really matters is which system has the best games. Every feature of the PSP or DS, the Xbox or the PS2, is there to facilitate better games. Whether or not they succeed is the only real question in an argument that usually dissolves into name calling and accusations of fanboyism.
No matter how powerful or well-designed a system is, none of it matters unless the games are fun to play; the GameCube has stayed afloat primarily on the strength of its exclusive titles, like Zelda, Mario, and Animal Crossing.
Games can carry a poor system, or bring down a good one.
Between the PSP and the Nintendo DS, which system had better games in 2005? With access to the Internet's massive database of reviews, which gamers were more likely to have a better time where it mattered?
Sony fans, or Nintendo fans?
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